These are the production screenshots of my current work in progress, the trashed street. with this project I want to try to teach myself a better modular workflow than I originally used, learning to use decals for the graffiti and dirt as well as planes and cur out geometry within ue4 for the exterior walls and window cutouts.
this project has taken me around just over a week so far and I will continuously update this page as the project progresses any and all feedback would be tremendously helpful.
(not all of the graffiti and posters are mine some are collected from pinterest and other sites.)
police lights and flickering apartment lights