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Viking Blacksmith Workshop and Armoury process

This is the on-going production of my Viking blacksmith workshop and armory. This project will be a game-ready realistic AAA environment made for console and pc gaming. 
I would really appreciate any feedback on the work I have conducted so far, and the workflow I use. 
I will update this post as any substantial changes are made or added. 
A full breakdown of this project so far can be found on the like below: 
slideshow 1: 
https://docs.google.com/presentation/d/199_1ONUsNdRtl8S-1Jn_SxoPJfmjaUNa5nD8-Lp-JkM/edit?usp=sharing 
slideshow 2: 
https://docs.google.com/presentation/d/1bF5oG66kB1KMLPwa0dvoUtWRcooAtedmHcse7fHmXxI/edit?usp=sharing

Reference

Reference

Reference

Reference

Reference

Reference

Reference

Reference

Exterior Blockout

Exterior Blockout

Interior Blockout

Interior Blockout

Lighting Pass

Lighting Pass

Medieval Torch Asset

Medieval Torch Asset

Cobwebs

Cobwebs

Barrel and Crate Asset

Barrel and Crate Asset

Mountain Edge of World

Mountain Edge of World

wooden asset meshes

wooden asset meshes

my first trim-sheet creation made for wooden assets; barrels, crates, and chests

my first trim-sheet creation made for wooden assets; barrels, crates, and chests

shield meshes

shield meshes

shields ready to be placed around the scene

shields ready to be placed around the scene

textured treasure coins

textured treasure coins

complete thatch roof, created using hair cards and minimal hair and fur modifier

complete thatch roof, created using hair cards and minimal hair and fur modifier

exterior blacksmith wooden details started, and thatch roof completed.

exterior blacksmith wooden details started, and thatch roof completed.

wooden structure complete and the majority of walls and floors constructed

wooden structure complete and the majority of walls and floors constructed

update on the current surrounding environment

update on the current surrounding environment

the first sequencer showing off the exterior.

workshop interior base furniture

workshop interior base furniture

hidden floor hatch

hidden floor hatch

in scene floor hatch

in scene floor hatch

muddy footprint decals

muddy footprint decals

muddy footprint decals in scene

muddy footprint decals in scene

weapons base mesh

weapons base mesh

weapons textured

weapons textured

half made weapons mesh

half made weapons mesh

half made weapons textures

half made weapons textures

newly added props to the dungeon

newly added props to the dungeon

newly added props to the dungeon

newly added props to the dungeon

forge base mesh and high poly mesh

forge base mesh and high poly mesh

textured forge

textured forge

forge in game

forge in game

tools mesh

tools mesh

tools textured

tools textured

tools in game

tools in game

bellow high and low poly mesh

bellow high and low poly mesh

textured bellow

textured bellow

bellow in game

bellow in game

grinding wheel, base mesh and textures

grinding wheel, base mesh and textures

in game grinding wheel

in game grinding wheel

cooking station mesh and textures

cooking station mesh and textures

cooking station in game

drying rack mesh

drying rack mesh

drying rack textured

drying rack textured

drying rack in game

ladder mesh

ladder mesh

ladder in game

ladder in game

furs mesh and textures

furs mesh and textures

used particles

used particles